The maximum amount of Poké Balls a player can carry at a time is 999-the same cap used for all backpack-carried items. Poké Balls are carried in most Pokémarts and stores, selling at a standard price of 200 per Poké Ball. A couple of post-tutorial quests also reward more Poké Balls.Ī good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.Īn ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. If a player wishes to replenish their PokéBall supply, they may purchase more of them. Whereupon the a player completes one of the Tutorial Island's subquest, 10 Poké Balls will be rewarded to the player. Great Balls and Ultra Balls both have higher catch rates, but are more expensive. Status-ailment afflictions that the Pokemon is ailing from - burn, poison, sleep and paralysis will all weaken a Pokémon, and thus it will improve the chances of capturing it.The higher the capture-rate value a Pokémon has, the more probable it is to capture. Reducing the Pokémon's HP, without fainting, will formulaically improve the chances. The Pokémon's total amount of HP, proportional to the remainder of HP points it has.The probability of the capture attempt accounts for several factors, including: As Poké Balls are expendable, any capture attempt - successful or unsuccessful - will deplete a Poké Ball, thereby reducing one of the usable Poké Balls per capture attempt. During a wild Pokémon battle, Poké Balls may be thrown in attempt to capture the wild Pokémon on the scene.
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